We capture a direct feed of the game footage and border from the graphics card we're testing, analysing the video file with our own tools to essentially write down the frame-time for each frame. Each new frame is represented by another coloured box in the sequence - and its height signifies the time it took to generate. Instead, we use the FCAT tool built into Rivatuner Statistics Server (RTSS), which overlays a coloured border to the left side of the screen. In order to deliver precise results, our performance data is more than just a readout of an average frame-rate at the end of a test. Our final three rasterised games offer technical brilliance and satisfying gameplay they are Metro Exodus, Dirt Rally 2.0 and Assassin's Creed Unity.
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